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Architecture

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The monument poses hypothetical questions, using new VR/AI technologies combined with historiographies and data from snapshots of reality, in order to develop a video game. A controversial political personality and a setting is chosen from the socio-political scene, where particularities, contradictions, division, mysteries, versions co-shape a field of redefinition. A natural disaster from a typhoon is used as a starting point of the plot, from which a grid of scenarios is initiated that changes according to the partnership of interface and user experience. Nodal points, situations, places, buildings and spaces form the environment of the game levels, which aesthetics comes through the dichotomy brilliant – ruin, while the script is shaped by extensive research that has been structured in an archive and a register. Using artificial intelligence tools, the research and the archive are drawn as data, which feed the aesthetics, the atmosphere and the versions, which according to each choice of the user turn the game into a dynamic monument without end.

Monument AI

Project Type:

Architectural Design, Landscape Design, Digital Design

Year:

2024

Location:

Virtual

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